title: Fireheart Mine
book_ref: E-63
entry_id: '55'
summary: Antigua mina enana en teoría en manos de los Orcos
type: place
Campaign: La Caza del Ojo Rojo
location:
- 1859
- 1040
mapmarker: map_place_r
tags:
- not_visited
- ered_mithrinFireheart Mine
[ 55 / E-63 ]
Antigua mina enana en teoría en manos de los Orcos
Hidden tunnels weave a complex labyrinth, leading to multiple levels that delve deep into the bowels of the Grey Mountains. The mine sprawls across three main levels, each harboring its own dangers and secrets. Throughout the mine's depths, treacherous traps and concealed pitfalls await the unwary. Goblin sentries, both clever and cunning, guard key junctions and vital areas, their numbers varying depending on the level.
The first level, closest to the surface, is primarily used by the goblin foragers and scavengers. These twisted creatures roam its dimly lit corridors, their numbers amounting to approximately twenty, divided into small hunting parties.
As you descend deeper into the mine, you reach the second level, where the goblin presence grows denser and more organized. Here, their numbers swell to nearly fifty, guarding strategic points and maintaining a vigilant watch over the treacherous passages. Their forces are bolstered by orc reinforcements, numbering around fifteen, who have joined ranks with the goblins in their sinister endeavors.
The final level, the deepest and most foreboding, is home to Gorgulg and his personal retinue of loyal goblin warriors. Here, approximately twenty-five of the most fearsome and battle-hardened goblins form a fierce protective barrier around their chieftain, prepared to lay down their lives to defend him.
The flickering torchlight casts eerie shadows on the rough-hewn walls, revealing faint traces of ancient runes and glyphs etched into the stone. The air feels heavy, laden with a malignant energy that sends shivers down your spine. It is as if the very fabric of reality has been twisted by an unseen hand.
Within the winding corridors and vast chambers of the final level, you bear witness to the manifestations of this dark sorcery. Ghostly wisps of ethereal mist coil and dance, their unnatural luminescence casting an otherworldly glow on the surroundings. Cursed symbols and sigils adorn the walls, pulsating with a sickly greenish hue. Corruption test
The last room is a kind shrine. Dark, flickering flames dance upon unholy braziers, casting distorted shadows that writhe and contort. Unsettling whispers seem to emanate from these forbidden places, tempting the weak of will with promises of forbidden knowledge and unimaginable power. A blurry shadow seems to be moving in a way that is not related to the eau_adversaries > Barrow-wight
Above all things, Dwarves delight in the wonders of the earth; the lustre of gold, the strength of iron, the hard beauty of true-silver and the splendour of gemstones, all cut their way deep into the hearts of Durin’s folk. Beneath the Wall of the Grey Mountains, in the deepest, most impenetrable part of the range, the Dwarves discovered a vein of precious stone that they had never encountered before. Once cut into many faces, the stones showed bright green by day, but flickered and changed to a soft red in the light of torches or under starlight.
The Dwarves held in great esteem this wondrous new gemstone, both for its beauty and its hardness, and many jewels and weapons were adorned with it. Whatever they named it in their own speech, the Dwarves do not tell, but in the Common Tongue, they called it the “fireheart”. The folk of Durin have long since given the source of fireheart gems up for lost, and see their glittering light no more save on cherished older works...
The first level of Fireheart Mine, known as the Upper Depths, lies closest to the surface, its entrances scattered throughout the surrounding area. As you explore, you discover that the mine's original Dwarven architecture still bears remnants of its former glory, now intermingled with signs of goblin occupation.
The main entrance, a set of massive wooden doors weathered by time, stands as a testament to the mine's past. However, you also find additional entrances, evidence of the goblins' adaptive nature. Three secondary entrances have been carved into the rock, offering alternative paths of ingress and egress, while maintaining a semblance of security.
Dimly lit corridors stretch out before you, their stone walls echoing with the distant drip of water. The flickering glow of crude torches mounted on iron sconces casts eerie shadows along the uneven surfaces, creating an atmosphere of foreboding.
As you venture further into the level, you encounter signs of the goblins' current activities. Storerooms, once used by the Dwarves to house valuable minerals and supplies, now serve as makeshift pantries for the goblin foragers. Here, you find shelves lined with scavenged provisions, from meager dried meats to rudimentary jars of fermented fungus.
Adjacent to the storerooms, you discover chambers that once served as living quarters for the Dwarven miners. These spaces, now occupied by the goblin scavengers, offer cramped and crude sleeping areas. Tattered blankets and dirty straw mats lie strewn across the floor, evidence of the goblins' crude attempts at comfort.
The goblin foragers, divided into four small hunting parties, maintain their quarters in separate areas. Each party has claimed a section of the mine as their domain, marking their territory with crude symbols daubed onto the walls. The goblins' presence is felt through their belongings, scattered haphazardly amidst their living spaces.
Among the chambers, you stumble upon a rudimentary processing area where the goblin foragers prepare their spoils. Here, crude tables and worn chopping blocks bear the marks of recent activity. Dried carcasses of small forest creatures hang from hooks, awaiting further preparation. Piles of furs and animal hides are stacked in a corner, remnants of the goblins' meager attempts at crafting.
To access the lower levels, you find two vital connections within this level. The first is a sturdy shaft, originally designed for transporting mined materials, now repurposed as a crude elevator by the goblins. Rusty chains and worn wooden platforms descend into the darkness, offering a direct route to the depths below.
The second connection is a narrow well, its stone walls slick with moisture. It serves as an alternate means of descent, allowing the goblins to access lower levels by means of ladders and ropes. The well's narrow confines and damp atmosphere add an extra layer of challenge to any who dare traverse its depths.
The Upper Depths, the first level of Fireheart Mine, echoes with the mingled history of Dwarven craftsmanship and goblin occupation. Its dimly lit corridors, scattered living quarters, and makeshift storage areas provide a glimpse into the interplay between past and present within this forsaken mine.
As you venture deeper into Fireheart Mine, you arrive at the second level known as "The Depths Unveiled." Here, the goblin presence becomes more pronounced and organized, but amidst their activities, you begin to uncover remnants of the Dwarves' pursuit of the precious fireheart gems. The level is a testament to the interwoven history of both civilizations.
Entering this level, you immediately notice a shift in atmosphere. The air grows heavier, carrying a sense of anticipation and ancient energies. The sound of dripping water echoes more prominently in the expansive passageways, enhancing the eerie ambience that pervades the mine. Dimly lit by flickering torches mounted on iron sconces, the uneven stone walls cast eerie shadows, hinting at hidden treasures and forgotten secrets.
As you explore further, you discover that the peripheral tunnels of this level hold particular significance. These tunnels, where the Dwarves once tirelessly mined the fireheart gems, now bear the marks of their craftsmanship alongside the signs of goblin occupation. The remnants of Dwarven mining equipment, including rusted pickaxes and worn wooden support beams, stand as silent witnesses to the past.
Amidst the vast network of corridors, you encounter strategic points where goblin sentries maintain a watchful eye. These areas serve as critical junctions within the mine, and it becomes evident that the goblins have taken over these points to guard against intruders. Clever and cunning, the goblin guards are aware of the tunnels' historical significance and the potential value of the fireheart gems.
The living quarters in this level are a blend of goblin occupation and remnants of Dwarven architecture. Cramped chambers, once occupied by Dwarven miners, now offer crude sleeping areas for the goblin guards. Tattered blankets and makeshift bedding are strewn across rough-hewn stone surfaces, sharing the space with goblin possessions and personal belongings.
Adjacent to the guard quarters, you stumble upon rooms that were once storage spaces for the Dwarves' mining operations. These areas have now been repurposed by the goblins to store their weapons, provisions, and stolen goods. Among the goblin-claimed storerooms, you find remnants of the Dwarves' mining activities, including discarded gemstone fragments and scattered tools.
Traversing the corridors, you notice an increased level of industry and activity. Smelting rooms, once bustling with Dwarven artisans refining the fireheart gems, now serve as crude forges for the goblins. Makeshift anvils and basic blacksmithing tools lie scattered across sturdy workbenches, alongside heaps of raw materials, both precious and mundane.
To access the final level, two vital connections are found within The Depths Unveiled. The first is a reinforced stone staircase, worn by countless feet traversing its steps. This staircase serves as a primary thoroughfare for the goblin forces, but it also reveals remnants of the Dwarves' initial descent into the mine, searching for the elusive fireheart gems.
The second connection is a narrow tunnel, concealed behind a camouflaged stone wall. Known only to the goblins and their closest allies, this hidden passage provides a covert route between different sections of Level 2. It serves as a reminder that the goblins, driven by their own sinister endeavors, have not yet unraveled all the secrets and hidden passages left behind by the Dwarves.
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